![]() Anything longer than that can be handled better by Madam Edel. ![]() In conclusion, Madam Edel may start outdps-ing CG OK and KRain right around turn 7 or turn 8. Madam Edel's t11 DPT is 20.18B vs OK's 16.7B. So, I went ahead and calculated Madam Edel's turn 11 average dpt vs OK's (i'm not too familiar with OK's rotation so he might be getting a boost this late). CG OK's avg dpt is lowered here because turn 11 is when he used his second turn of t-cast burst chain. ![]() Madam Edel's turn 10 average DPT is 19.49B vs CG OK's 14.37B and KRain's 15.52B. Madam Edel's turn 5 average DPT is 10.12B vs CG OK's 15.46B and KRain's 12B. I am curious as well so I went ahead and looked at her tab, calculated turn 5 and turn 10 average DPT very briefly. This is the option you might want to use for your spreadsheet. Based on your assumptions she deals about 25% more damage this way and it's perfectly viable to bring 2 Christines (tested in battle). Again same rotation except she caps on even turns and chains+self caps or LBs on odd turns. Her best rotation with a dupe is actually a mix of cap and chain a la Regina. Here's an example using roughly the same gear: This means she can be used as support finisher/solo dps very effectively. She's a lot stronger when used as pure finisher (40% more damage!) and the rotation is identical except no more chaining moves. Tested it in battle, Snow Burial allows to cap 3 times. Not only does it deal a bit more damage (nothing crazy) but it is quite a bit smoother with an 8-turn rotation instead of 12 and a better spread of her CDs/LB. Her ideal rotation as self capper is actually:ġ/ frostbite + eternal winter 2/ sb + cs x3 3/ snow surge + sb + cs x2 4/ sb + piercing chill x3 5/ lb 6/ sb + cs x3 7/ snow surge + sb + cs x2 8/ eternal winter + sb + cs x2 9/ frostbite + sb + cs x2 10/ sb + cs x3 11/ snow surge + sb + cs x2 12/ sb + piercing chill x3 13/ repeat from turn 5 (lb).I checked the rotation you used on Christine and used your assumptions to illustrate the following: Sample Template: Link Click Here for a detailed list Must encourage other players to volunteer and participate. No Account Selling No Hacking Discussion Self-Promotion: Rules Be respectful No Hate Speech/Racism Carry Threads No Spam/Repostsīefore submitting, please do a quick search. Posts must be about FFBEĪll posts must be directly related to Final Fantasy: Brave Exvius. Threads can be removed at the Moderators' discretion if they believe its content isn't appropriate. (Set your user flair here!) Chat on Discord Banner: 5th Anni by /u/Vactr0 Header-Banner Archive: Wiki (Interested in submitting your own?) Stylesheet by /u/Somvang_ Formatting Common Formatting Subreddit Formatting Quote/Cell Colors Spoiler Tags: Reddit: >!Text!< CSS: (#s "Your text") Spoiler: Events JP Version Current Index - Trades/Giveaways - Help - Trial Help - Achi/Progress - Facebook - Appreciation / Rantįriend Codes - RSQ - VW/ STR - Event/ STR/ Banner - Event/ STR/ Banner - Purgatory: E.Darkness/ Hellfire/ Thunder/ H.Winds Chamber of Arms: Sheratan&Byalcua - 12-Race: Avian/ Stone/ Reaper/ Machine/ Insect/ Demon/ Beast/ Plant/ Fairy/ Aquatic/ Dragon/ Human - Espers: Garuda 1★įriend Codes - Banner - Purgatory: Darkness/ Flame/ Lightning - CoV: Empress 12-Race: Avian/ Stone/ Reaper/ Machine/ Insect/ Demon/ Beast/ Plant/ Fairy/ Aquatic/ Dragon/ Human Progress List: Quest/Vault/Explorations.Missions/Challenges: (BGN | ADV | EXP | PRM).(Spoiler) Summary: Main Story / Story Event. ![]() Weapon Weakness - If multiple weapons are used, then divide the potency by number of weapons.Unit ATK 2 Enemy DEF × Modifier × Level Correction × Weapon Variance × Final Variance × Weapon ATK Correction × Multipliers This will only work when comparing two units single wielding, as dual wield damage will differ by hand. To calculate the equivalent ATK of a unit with an average variance of 1.00, multiply your current ATK with the multiplier below. When dual wielding weapons of different variance, only the right hand weapon variance is used for both hits. The following are atypical weapon examples: Weapon Variance also affect Jump attacks. Typical weapons share the same range that is common to nearly all weapons of the same type as shown in the table to the right, which always averages to 115% for 1-handed weapons and generally averages to 150% or 155% for 2-handed weapons.
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